

In 2009, I quit to become a full Indie-Game-Dev and write my own games and have never looked back. That led to me writing the Mah Jong Quest series for iWin from 2004-2009. From 2000-2003, I made very little money but created 9 Windows games.

In 2000, I came into some bonus-money, and quit to do game programming full time. I was a tools guy from 93-2000, mostly supporting games while designing some smaller things like trivia games. In 1993, I started to work for Interactive Network that had a controller that let you play along with the TV, Sports, Wheel of Fortune, Jeopardy, etc… in real-time. It took me 2.5 years working 20 hours a week in my spare time, made me 0 money….but it got me 3 different job offers and my break into the games industry. To do that, I decided to create a game (I’ve been a puzzle-guy my whole life, and making a computer game seemed like a fun way to learn C). In 1989-ish, I had been a programmer for 7+ years, and I was the only Non-Cobol programmer in a Cobol group, and I decided to learn C (wave-of-the-future). What made you decide to venture into the casual gaming industry? I will be releasing Clutter Evolution: Beyond Xtreme sometime in the next few months. I released my first Clutter game in 2011 and released Clutter-IX: Clutter IXtreme in November of 2019.

I’m Joe Cassavaugh, the Joe of Puzzles By Joe and I’ve created “Clutter” which is now considered a sub-genre of the Hidden Object Game genre in the Casual PC Download Market. It was a great pleasure for us to interview Joe Cassavaugh on how the Clutter series was first created and the current success of this best-selling casual games series.Ĭan you introduce yourself to our readers? Because of its old-school magic, incredibly addicting gameplay, and high replayability – Clutter games have now taken over the casuals gaming world by storm and generated over $3.5 million in sales. Having initially made a small splash, nobody had predicted that this seemingly-simple hidden object and puzzle hybrid game would have become a mainstay on the best-selling charts and greenlit eight more sequels as of the interview date. When the first Clutter game was released, it was quite a dark horse. Joe Cassavaugh, the founder of Puzzles by Joe, saw this as an untapped opportunity and the Clutter series was born.

While traditional hidden object games are often regarded as old-fashioned or outdated, their relentless charm and great replayability are still attractive to fans from all over the world. Before the boom of the hidden object adventure format, hidden object games were much simpler.
